TWOHANDS

People

Here are vivid stories of twohands crew seeking two-handedness.

ProgrammerJack. Jong-Hyun Lee

A dream of a gamer.

I think I spent a lot of time playing fighting games at the game center when I was young. I was a gamer who worked hard on real-time network competition games such as StarCraft. (flashback… haha) I think I especially enjoyed games where I could compete against other opponents.

As time went on, I started to want to make a game. After much effort I joined a game company in 2007 and finally made a game, achieving my childhood dream and experiencing a successful project launch. After that, I joined TwoHands with many colleagues I trusted from the first company.

Make a game
that you are attached to

As a programmer, we work hard to create something for users to enjoy. The first game of TwoHands was my favorite real-time battle game, so I became more attached to the development process. Champion Strike seems like our first born child because we have gone through a lot of hard work, and I am proud of it as it is still being serviced globally. Currently, I am also working on the golf project, and I am thinking a lot with my colleagues so that the content of the game client has unity and structure.

Work together
in order to achieve

The same goes for anything, but difficult moments will come when developing games as well.
When I was inexperienced, I used to struggle alone. Therefore, there were times when we just wasted time which had negative results.
Then I realized that we have to work together. Games are not developed alone, I think it is important to get advice from colleagues and collaborate to have better teamwork.

Development that
everyone participates in

You can have more diverse experiences here than in a large company. Haha should I say there are some compulsory factors? Of course, the good thing is that a lot of individual opinions can be reflected in development.

If you are a developer who is more affectionate about the game development process, you definitely have an advantage in a small company.

For example, there was a contest where the company decided the title of the game. The name ""Champion Strike"" was my proud suggestion. (Showing off here.. of course, I got a prize too!)

Game that
the world can be proud of

I believe that TwoHands is a place where people who love games gather and strive to produce prideworthy results. I want to mention that there is a good culture that emphasizes communication in order to get good results by making the most out of given resources.

We’ve already launched a game in the global market, and the next game is also oriented for global service. Therefore, I believe that there will be many experiences and growth waiting for individuals and the company which is a win-win.

Art DirectorSunny. Jae-Hee Park

I realized the reason
for my existence

TwoHands Games was the beginning of a new life for me. Previously, if I was just a ’developer,’ at the moment I got the offer to join TwoHands I was ‘mother’ on maternity leave. Parenting while joining TwoHands in 2016 will be my life story to laugh and talk about even when I become a grandmother in my 70s.

It took a lot of thinking before I made the decision to join the company. But looking back, I still think that I made the right decision.

I have come to think that work is not simply about doing the required work and getting paid, but about making me think about the reason for my existence.

To be able to dream again and start working on 'I' can achieve made me happy and hopeful, rather than feeling like the sun was setting on my life as my child's life began.

An art director
with full of passion

I am a director of the art team and in charge of various visual outputs such as concepts, models and illustrations.

When something happens, my immediate thought is 'I want to try this out' and I act very quickly- as a result, my style is being on fire most of the time. (This can be both a disadvantage and an advantage, I believe it is more of an advantage for me ^^)

I work with the hope that results from various experiences over a long career will be efficient and meaningful in creating games.

What do you want to
achieve in
Twohands Games?

If what I do is pure art, it would be meaningful to just work happily, but I want to achieve results in TwoHands Games.
I want to say that I made a new start and achieved good results in the future.

Why did you choose
a start-up company?

There are pros and cons to the size of a company, but I think my big company experience (I don’t know if it was something that fit me) was working like a fixed part in a large machine.

That was also very meaningful without a doubt. If any of the small parts fail in a large machine, nothing will work.

But rather than that, I wanted to do more of what I wanted to do, try it out quickly, and take the lead in visuals. Maybe that’s why I feel more sympathetic to the work I’m doing.

A company of
communication and trust

I believe that TwoHands Games is a company where communication and trust are important.

These two keywords are important to any company, but I wanted to say that in some companies, when batteries run out, they just replace them with new batteries. In other companies, they charge batteries well and give them better power because, in the end, I would like to say that a company that believes in me and the communication of members who make me believe are the driving forces behind the power.

Become a confident
working mother

What I've felt while working and parenting at the same time is that flexible commuting is truly helpful. Currently I am working from home due to COVID-19, but depending on my personal situation I am able to work with more gratitude since I could go to work early in the morning, finish my work, and access childcare early.

This work environment in which working mothers can create more synergy, rather than reduce efficiency, truly touches my heart.

If there is anything you want to learn, it's very helpful since this company supports an environment where you can actively learn.

The last words

I can confidently say that if you want to express your potential and achieve it, try TwoHands Games!

Project GSC PlannerJin. Seo-Jin Ha

A new type of golf
with a party vibe

I am in charge of system and content planning as part of the golf game planning team. In a way, we are creating a new type of game with a party atmosphere so that anyone can easily enjoy golf without feeling rigid or awkward. We are developing with the goal of creating fun modes and various styles of golf that people have not experienced yet in existing golf games.

New challenge

As soon as I wanted to try my hand at creating a new game genre, I joined the company since it was a good opportunity. When I was preparing to join the company, I learned that it was founded by people who have previously created successful games in this field.

I knew right away that this company has the most potential out of all other game companies.

What do you want to
achieve in
Twohands Games?

Cooperate with everyone to create a game that no one regrets (Short-term)
Become a developer who made a successful game that many game developers wish they made (Mid-term)
Develop individual capabilities to become a developer recognized by everyone (Long-term)
These are my three goals.

A choice that can
bring out your
maximum potential

If you're a planner, small companies have more opportunities for projects that have a greater impact on games compared to large companies. Each individual’s influence on development increases. Of course, large companies can improve their capabilities through systematic and clear procedures. However, it means that time is spent on unnecessary processes and paperwork. As a game planner, I believe generalist capabilities are more important than specialist ones.

The ability to experience more and deal with one problem from various perspectives is more important than doing only one thing well. In a small company, you can think and deal with a lot of things by yourself. It can be a great choice for developing your individual skills.

I strongly believe the best option is not to choose a large or a small company, but a company that can maximize your capabilities.

Focus only on
developing games

I think this is a company with a free atmosphere so we can focus on game development. With the flexible working hour system, flexible use of annual leave, and horizontal company culture, it creates an atmosphere where you can really focus only on developing games without paying attention to anything else.

The company is
one team

Due to the development skills of specialists in each group here, we produce high-quality output that has never been experienced by other companies. You can explosively boost your personal growth here by showing off what you are good at and learning from others to improve other areas.

Furthermore, it is a company where you can freely express your opinions. The entire company becomes one team by expressing opinions without hesitation and making good games together with teams from different departments.

An attitude of
acknowledging differences

TwoHands Games is a company where cooperation and communication are important. I believe there are no good games that were made without free communication from different teams. You can express your opinion and know that it is not wrong; it is different.

In addition, it's advantageous to have a person who can assume leadership and lead the team in the right direction rather than someone who only does what they are told from above."

Communication designerWing. Woo-In Choi

Design is
communication

Hi, I am Wing from the global business team. The tasks I am in charge of are centered around design for communication with users, and it is called “Communication Design.”

I mainly work on branding and web & banner images that are uploaded in-game, on the app store, and on social media. I am also in charge of designing 2D graphic resources for the game development team.

I always think my work has great synergistic effects when I communicate freely with others in charge. There were many times when good ideas or new great concepts came up during communication, which helped me a lot in my design work :)

The two meanings of
“Flexible Time”

One of the parts of our company culture is flexible time, and I believe there are two meanings of it. The first meaning is flexible work hours that benefit our company's employees. We have a flexible commuting culture where you can start and end work at the time you want. It is a very precious culture that protects the work-life balance of employees!

The second meaning is flexible communication time. In other words, I can communicate with anyone at any time I want. We, TwoHands Games, can communicate comfortably with colleagues who are involved as soon as we get stuck on something or have a question. I believe this is a huge advantage.

There is a clear difference between work done with free communication and work conducted alone without such a process. I believe I can capture key information that can never be grasped when I work alone such as the planner’s intention, designer’s thoughts, and etc. Wouldn’t this naturally lead to more efficient results?

Maximum level
hands-on worker

When someone asks me “what is the strength of TwoHands Games?” I always have the same answer: “I’m so happy to have reliable seniors!” In fact, there are many senior hands-on- workers in TwoHands Games. I think this structure is a great environment for junior members like me, who are building careers, to learn and grow.

I feel so confident since no matter what I ask, many seniors reliably lead me to produce clear and amazing work.

A company that
grows together

TwoHands Games is a colleague who I can grow with. Rather than simply thinking ""it’s good if the game goes well,"" this is a company that makes me feel like “the game is going well, so I’m growing, and the company grows together.” That’s why I always try to find more diverse solutions and do my best to succeed.

Many of the worries that surface from that process seem to eventually turn into great experiences and form a solid foundation that makes you who you are later."

HR Team LeadDixie. Nayeong Kim

A Convergence of Lives

Good day, I am Dixie (Nayeong Kim) and I work in HR. I am in charge of everything ranging from TwoHands recruitment to education and general human resource tasks. On top of that, I am involved in the planning, development, and execution of the work culture here at TwoHands. In accordance with our CEO's aim, HR strives to become 'a company where our members' lives converge' and views this as our main task.

ormally, HR is known to be strict and for working within a fixed framework. However, I believe it is not pleasant, rewarding, or efficient for any of our employees who spend more than half the day and two-thirds of the week at the office to work in such a stereotypical and emotionless place. I, for one, value interpersonal relations and prefer HR to be a place where you can have more meaningful interactions during the workweek.

It is possible to become even closer to your coworkers than your family sometimes as you speak and communicate with each other. I would like to make the HR team a "place where problems can be solved together and a place where we can be real with each other" by sharing our problems when we're struggling. Currently, the TwoHands HR team seems to be going in that direction. In fact, employees who visit us are comfortable saying things like, "I need a break. I'll leave after a breather." We share some laughs and then go back to work. It's wonderful and I'm grateful for it!

Of the Members, by the Members, for the Members

For me, TwoHands is a company that works hard to listen to its employees and see things from their perspectives. It may not be easy to satisfy everyone, but at the very least, the CEO highly values the process of listening and communicating with everyone, which has been influential in successfully establishing the TwoHands' employee-oriented values. To add to this, every TwoHands employee I've met so far is kind and devoted, and from my experience, it is very important to meet good coworkers. To create beautiful harmony, an orchestra must be united. This is impossible to attain if any one musician tries to stand out by playing loudly or misses a beat. We have kind, hardworking, and devoted employees here at TwoHands Orchestra, and I look forward to our success as a company.

No Gaps Between Us, CAP. Meeting with a CEO

One thing about the TwoHands' company culture that has left an impression on me is the "Time With the CEO." The catchphrase, Creative Collaboration, describes the CEO's management policy, allowing for the amazing communication infrastructure at TwoHands. The CEO of a company may seem difficult or unapproachable, but seeing this CEO make "Time With the CEO" a regular practice, listen to employees and their concerns in a genuine manner, and apply changes according to requests, I had the impression that this amazing company culture is something unique to TwoHands.

Do what you love and you'll never have to work another day in your life.

For those of you who are about to start a career, or those of you with a little bit of experience, we would like to recommend a company where you have somebody to learn from. TwoHands is still a small company and there may be some positive and negatives regarding this, but we have a lot of employees who have had successful careers and we are confident that this will help in your career growth. Also, if you are someone with lots of career experience under your belt, and you are looking for a place to settle, I would like to introduce you to TwoHands, a company where you can share your valued experience and demonstrate your skills.

A company where you can do what you love and love what you do!
I am confident that TwoHands is the company for you and I strongly recommend that you join us!